Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Alice Fleming went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Alice Fleming's work ends up coming home with Alice Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Find an Alien Artifact. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Alice Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |