Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Alida Reekey is caught in the periphery of a scandal. |
2 |
22 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
A notable academic consults with Alida Reekey about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Alida Reekey come into conflict with a splinter group Alida Reekey's own religion which maintains Alida Reekey's version is the wrong one. Gain 2 Rivals. |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies that Alida Reekey easily defeat. |
5 |
32 |
Gain Enemy if Alida Reekey don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Alida Reekey's Contacts or Allies betrays Alida Reekey, ending Alida Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Alida Reekey's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |