Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Almeda Leaby's life into chaos, forcing Almeda Leaby to leave the planet. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Make an unexpected connection outside Almeda Leaby's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Almeda Leaby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A good deal ensures Almeda Leaby is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Failed to qualify for Courier (Scout). |
8 |
39 |
Became a Drifter (Barbarian). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Promoted to Drifter (Barbarian) rank 1. |