Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Altha Mar is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Altha Mar far from home. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
Altha Mar's ship is damaged, and Altha Mar have to hitch-hike Altha Mar's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
A sudden war destroys Altha Mar's trade routes and contacts, forcing Altha Mar to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Altha Mar secretly provide religious rites for a dying leader or noble, although they do not share Altha Mar's faith. Gain an Ally in the family and a Rival who disagrees with Altha Mar's choice. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |