Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Althea Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Althea Smith spend a great deal of time on the fringes of Charted Space. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Althea Smith spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Psychologically damaged by Althea Smith's time in the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Althea Smith have no idea what happened to Althea Smith – they found Althea Smith's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Accepted a deal with criminal or other figure under investigation. |
7 |
35 |
Became a Scholar (Field Researcher). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
39 |
Continued as Scholar (Field Researcher). |
8 |
40 |
Advanced training in a specialist field. |
8 |
43 |
Promoted to Scholar (Field Researcher) rank 2. |