Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Alukur Arshu's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alukur Arshu fail to help. Gain an Enemy. |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
32 |
Spend several years jumping from world to world in Alukur Arshu's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Alukur Arshu have no idea what happened to Alukur Arshu – they found Alukur Arshu's ship drifting on the fringes of friendly space. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Alukur Arshu is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |