Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Amanda Fleming's fortune on a possibility lucrative deal and win. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Amanda Fleming's business or ship thrives. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Amanda Fleming is living the high life for a few years. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scholar (Field Researcher). |
7 |
43 |
Caught cheating in some fashion, advancing Amanda Fleming's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
A disaster leaves several injured, and others blame Amanda Fleming, forcing Amanda Fleming to leave Amanda Fleming's career. Gain a Rival. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Gain an Enemy |