Amanda Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 46 F 2 (-2) 2 (-2) 4 (-1) 5 (-1) 6 (0) 6 (0)11 (1)224566
Overly thin, Firm grip
 
Skills
Athletics (Strength) 1
Awareness 0
Broker 0
Clairvoyance 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Gambler 1
Language 0
Mechanic 2
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Science (Space Sciences) 0
Steward 0
Survival 0
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Scholar Field Researcher 01
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Jonnie Ray Rival 1 2 2 1 Azhanti (M/84)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Suffered a deep tragedy.
1 21 Dropped out of the psionic community.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Embroiled in legal trouble.
3 25 Continued as Merchant (Merchant Marine).
3 29 Risk Amanda Fleming's fortune on a possibility lucrative deal and win.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
5 33 Continued as Merchant (Merchant Marine).
5 37 Amanda Fleming's business or ship thrives.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures Amanda Fleming is living the high life for a few years.
6 41 Forced to muster out.
7 41 Became a Scholar (Field Researcher).
7 43 Caught cheating in some fashion, advancing Amanda Fleming's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 43 A disaster leaves several injured, and others blame Amanda Fleming, forcing Amanda Fleming to leave Amanda Fleming's career. Gain a Rival.
7 43 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 43 Gain an Enemy
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