Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Angeline Armstrong learn something Angeline Armstrong should not have – a corporate secret, a political scandal – which Angeline Armstrong can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Angeline Armstrong's business expands, Angeline Armstrong's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Political upheaval strikes Angeline Armstrong's homeworld, and Angeline Armstrong is caught up in the revolution. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Betrayed by a friend. One of Angeline Armstrong's Contacts or Allies betrays Angeline Armstrong, ending Angeline Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Scarred. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |