Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Annabel Snape far from home. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A sudden war destroys Annabel Snape's trade routes and contacts, forcing Annabel Snape to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Annabel Snape easily defeat. |
6 |
41 |
Gain Enemy if Annabel Snape don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
44 |
Annabel Snape do not know what happened to Annabel Snape. There is a gap in Annabel Snape's memory. |