Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Citizen (Worker). |
3 |
27 |
Contact with Government. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Annabell Fawns rise to a position of power in Annabell Fawns's colony or corporation. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Annabell Fawns learn something Annabell Fawns should not have – a corporate secret, a political scandal – which Annabell Fawns can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Severely injured. Fully recovered. |
8 |
41 |
Failed to qualify for Law Enforcement (Agent). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Annabell Fawns's work ends up coming home with Annabell Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |