Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Annabell Gillis's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Gained a contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Navy (Flight). |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
Win a prestigious prize for Annabell Gillis's work. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Make a breakthrough in Annabell Gillis's field. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Caught cheating in some fashion, advancing Annabell Gillis's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
A rival researcher blackens Annabell Gillis's name or steals Annabell Gillis's research. Gain a Rival. |
7 |
42 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 3. |