Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Annabelle Jenkins don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Annabelle Jenkins's Contacts or Allies betrays Annabelle Jenkins, ending Annabelle Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
33 |
Assigned to a peacekeeping role. |
4 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Annabelle Jenkins's Contacts or Allies betrays Annabelle Jenkins, ending Annabelle Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Victim of a crime |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
A good deal ensures Annabelle Jenkins is living the high life for a few years. |