Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Rogue (Thief) with previous rank. |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Annetta Elliott spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Thief) rank 3. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Betrayed by a friend. One of Annetta Elliott's Contacts or Allies betrays Annetta Elliott, ending Annetta Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
38 |
A series of bad deals and decisions force Annetta Elliott into bankruptcy. Annetta Elliott salvages what Annetta Elliott can. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Became a Drifter (Wanderer). |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Spend time with an alien race. Gain a contact. |