Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Annette Kennedy gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Annette Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Switched to Citizen (Worker). |
6 |
37 |
Gained a contact. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |