Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Army (Infantry) with the new title Private. |
2 |
27 |
Advanced training in a specialist field |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Agent (Intelligence). |
3 |
33 |
Annie Robertson's work ends up coming home with Annie Robertson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
33 |
Became a Rogue (Thief). |
4 |
35 |
Crime pays off. Gain victim as Enemy. |
4 |
37 |
Promoted to Rogue (Thief) rank 1. |
5 |
37 |
Continued as Rogue (Thief). |
5 |
41 |
Gained a contact. |
5 |
41 |
Promoted to Rogue (Thief) rank 2. |
6 |
41 |
Continued as Rogue (Thief). |
6 |
43 |
Annie Robertson commit a legendary crime. |
6 |
45 |
Promoted to Rogue (Thief) rank 3. |