Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Arlie Withers's work ends up coming home with Arlie Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Arlie Withers's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Psychologically damaged by Arlie Withers's time in the scouts. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Arlie Withers easily defeat. |
4 |
32 |
Gain Enemy if Arlie Withers don't already have one. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Arlie Withers easily defeat. |
5 |
37 |
Gain Enemy if Arlie Withers don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Arlie Withers do not know what happened to Arlie Withers. There is a gap in Arlie Withers's memory. |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
Study Gunner (Screen) as a hobby. |
7 |
45 |
Graduated with honors. |