Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Artie Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Abuse Artie Keiler's position for profit. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Artie Keiler easily defeat. |
5 |
37 |
Gain Enemy if Artie Keiler don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Artie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
44 |
Artie Keiler do not know what happened to Artie Keiler. There is a gap in Artie Keiler's memory. |