Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Belle Shelton's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Belle Shelton's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
36 |
Belle Shelton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Scholar (Physician). |
7 |
38 |
Make a breakthrough in Belle Shelton's field. |
7 |
40 |
Promoted to Scholar (Physician) rank 1. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
44 |
An expedition or voyage goes wrong, leaving Belle Shelton stranded in the wilderness. |