Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Bernadette Andrew have no idea what happened to Bernadette Andrew – they found Bernadette Andrew's ship drifting on the fringes of friendly space. |
4 |
29 |
Switched to Agent (Intelligence). |
4 |
31 |
Given specialist training in vehicles. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Accepted a deal with criminal or other figure under investigation. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
6 |
35 |
Foiled an attempted crime onboard Bernadette Andrew's ship or in Bernadette Andrew's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
6 |
38 |
Commissioned in Soulhunter (Soulhunter Flight) with the new title Kaltrhar. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Soulhunter (Soulhunter Flight). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Continued as Soulhunter (Soulhunter Flight). |
8 |
46 |
During a battle, defeat or victory depends on Bernadette Andrew's actions. Bernadette Andrew's efforts ensure Bernadette Andrew is honourably discharged. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |