Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
31 |
Became a Rogue (Thief). |
3 |
33 |
Involved in the planning of an impressive heist. |
4 |
35 |
Continued as Rogue (Thief). |
4 |
36 |
Involved in a feud with a rival criminal organization. |
4 |
36 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Drifter (Wanderer). |
5 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |