Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Bertha Butler is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Bertha Butler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertha Butler fail to help. Gain an Enemy. |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
33 |
Voluntarily left Explorer |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Bertha Butler easily defeat. |
5 |
36 |
Gain Enemy if Bertha Butler don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |