Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
23 |
Trapped behind enemy lines. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Ground Assault |
3 |
26 |
Became a Entertainer (Artist). |
3 |
29 |
Refused to criticise a questionable political leader on Betsy Graham's homeworld. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Criticised a questionable political leader on Betsy Graham's homeworld, causing his downfall. Gain an Enemy |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Betsy Graham far from home. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Betsy Graham's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Scarred. Owe 5,000 for medical bills. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |