Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Betty Staff join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Betty Staff retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Betty Staff refused an offer of inducements to betray Betty Staff's faith. Gain 5 enemies. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Betty Staff come into conflict with a splinter group Betty Staff's own religion which maintains Betty Staff's version is the wrong one. Gain 3 Rivals. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Betty Staff's Contacts or Allies betrays Betty Staff, ending Betty Staff's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Betty Staff easily defeat. |
6 |
38 |
Gain Enemy if Betty Staff don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
41 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |