Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Birdie Snyder's trade routes and contacts, forcing Birdie Snyder to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Birdie Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Birdie Snyder fail to help. Gain an Enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Psychologically damaged by Birdie Snyder's time in the scouts. |
5 |
32 |
Switched to Merchant (Free Trader). |
5 |
33 |
Imperial trade restrictions force Birdie Snyder out of business. |
6 |
33 |
Became a Rogue (Thief). |
6 |
36 |
Involved in the planning of an impressive heist. |
6 |
37 |
Promoted to Rogue (Thief) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
41 |
Gained a contact. |
7 |
41 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
41 |
Continued as Rogue (Enforcer). |
8 |
45 |
A police detective or rival criminal forces Birdie Snyder to flee and vows to hunt Birdie Snyder down. Gain an Enemy. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |