Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Birtie Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
30 |
Expose or are involved in a scandal of some sort. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Birtie Skidd's Contacts or Allies betrays Birtie Skidd, ending Birtie Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Army (Army Support) with the new title Private. |
6 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Make an unexpected connection outside Birtie Skidd's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |