Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes wrong and Bonnie Kirkham is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Imperial trade restrictions force Bonnie Kirkham out of business. |
6 |
29 |
Returned to Drifter (Wanderer). |
6 |
33 |
Attacked by enemies and injured. |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Gain Enemy if Bonnie Kirkham don't already have one. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
35 |
Became a Scout (Courier). |
8 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
39 |
Continued as Scout (Courier). |
9 |
40 |
When dealing with an alien race, Bonnie Kirkham botch an opportunity to gather extra intelligence about them. |
9 |
40 |
Psychologically damaged by Bonnie Kirkham's time in the scouts. |