Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Brandy Howell into bankruptcy. Brandy Howell salvages what Brandy Howell can. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Gain Enemy if Brandy Howell don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Amnesia. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Switched to Merchant (Free Trader). |
5 |
35 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Brandy Howell survey an alien world. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Brandy Howell's scout ship. |