Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Carmella Adams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carmella Adams fail to help. Gain an Enemy. |
1 |
19 |
Carmella Adams's ship is damaged, and Carmella Adams have to hitch-hike Carmella Adams's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Carmella Adams from Carmella Adams's work. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |