Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Returned to Merchant (Merchant Marine). |
4 |
32 |
Risk Carolina Barbary's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Carolina Barbary's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Victim of a crime |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |