Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Carrie Cain easily defeat. |
3 |
30 |
Gain Enemy if Carrie Cain don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Carrie Cain refused an offer of inducements to betray Carrie Cain's faith. Gain 6 enemies. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Carrie Cain secretly provide religious rites for a dying leader or noble, although they do not share Carrie Cain's faith. Gain an Ally in the family and a Rival who disagrees with Carrie Cain's choice. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
A notable academic consults with Carrie Cain about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |