Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Voluntarily left Broker |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Cecelia Chapman's business expands, Cecelia Chapman's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Voluntarily left Corporate |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Cecelia Chapman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Cecelia Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Cecelia Chapman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cecelia Chapman's faith. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |