Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Charlene Sheils Charlene Sheils's job. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Charlene Sheils join a gambling circle on board. |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Charlene Sheils is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
33 |
Encounter a Psionic institute. |
6 |
33 |
Tested for psionic powers |
7 |
36 |
Voluntarily left Barbarian |
7 |
36 |
Returned to Citizen (Corporate). |
7 |
40 |
Charlene Sheils's business expands, Charlene Sheils's corporation grows, or the colony thrives. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
Charlene Sheils learn something Charlene Sheils should not have – a corporate secret, a political scandal – which Charlene Sheils can profit from illegally. |
8 |
44 |
Gain a criminal contact. |