Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Clara Finnerty's job. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
30 |
Clara Finnerty spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Pirate) with the new title Sergeant and previous rank. |
6 |
39 |
A police detective or rival criminal forces Clara Finnerty to flee and vows to hunt Clara Finnerty down. Gain an Enemy. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Clara Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Gain Enemy if Clara Finnerty don't already have one. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |