Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Clarissa Norman into bankruptcy. Clarissa Norman salvages what Clarissa Norman can. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Clarissa Norman's job. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Voluntarily left Intelligence |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Returned to Merchant (Broker). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |