Clemmie Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 46 F 3 (-1) 5 (-1) 7 (0) 4 (-1) 7 (0) 9 (1)357479
Rule-conscious
 
Skills
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Science (Social Sciences/Philosophy) 1
Science (Social Sciences/Psychology) 1
Stealth 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 13
Drifter Wanderer 24
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Caught cheating in some fashion, advancing Clemmie Kirkham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1 19 A disaster or war strikes.
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 19 The planetary government interferes with Clemmie Kirkham's research for political or religious reasons. Clemmie Kirkham continue working secretely.
1 19 Gain an Enemy
1 22 Forced to continue current assignment.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 23 Good fortune
3 26 Continued as Scholar (Field Researcher).
3 28 An expedition or voyage goes wrong, leaving Clemmie Kirkham stranded in the wilderness.
4 28 Became a Drifter (Wanderer).
4 31 Survived a risky adventure but gained nothing.
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 36 Attacked by enemies that Clemmie Kirkham easily defeat.
5 36 Gain Enemy if Clemmie Kirkham don't already have one.
6 36 Continued as Drifter (Wanderer).
6 39 Survived a risky adventure but gained nothing.
7 40 Continued as Drifter (Wanderer).
7 41 Amnesia.
7 44 Promoted to Drifter (Wanderer) rank 2.
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