Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Caught cheating in some fashion, advancing Clemmie Kirkham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster or war strikes. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
The planetary government interferes with Clemmie Kirkham's research for political or religious reasons. Clemmie Kirkham continue working secretely. |
1 |
19 |
Gain an Enemy |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Clemmie Kirkham stranded in the wilderness. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Clemmie Kirkham easily defeat. |
5 |
36 |
Gain Enemy if Clemmie Kirkham don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Amnesia. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |