Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Commanding officer takes an interest in Clemmie Sims's career. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Surrounded and outnumbered by the enemy, Clemmie Sims hold out until relief arrives. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
Unit is slaughtered in a disastrous battle, for which Clemmie Sims blame Clemmie Sims's commander. Gain commander as Enemy. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Clemmie Sims's work ends up coming home with Clemmie Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Opponents of Clemmie Sims's belief system ambush Clemmie Sims. |
8 |
43 |
Severely injured. Owe 5,000 for medical bills. |