Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Connie Sims is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
25 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
25 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Connie Sims secretly provide religious rites for a dying leader or noble, although they do not share Connie Sims's faith. Gain an Ally in the family and a Rival who disagrees with Connie Sims's choice. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
29 |
Voluntarily left Holy Warrior |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
31 |
Expose or are involved in a scandal of some sort. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Serve as the courier for an important message from the Imperium. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Scarred. Owe 5,000 for medical bills. |
7 |
38 |
Returned to Believer (Holy Warrior). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Connie Sims's Contacts or Allies betrays Connie Sims, ending Connie Sims's career. That Contact or Ally becomes a Rival or Enemy. |