Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Cora Gibb is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Cora Gibb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Betrayed by a friend. One of Cora Gibb's Contacts or Allies betrays Cora Gibb, ending Cora Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Cora Gibb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
A sudden war destroys Cora Gibb's trade routes and contacts, forcing Cora Gibb to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |