Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Cora Thompson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Cora Thompson is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Cora Thompson's trade routes and contacts, forcing Cora Thompson to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scholar (Scientist). |
4 |
29 |
Make a breakthrough in Cora Thompson's field. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
38 |
Cora Thompson's work is sabotaged by unknown parties. Cora Thompson start again from scratch. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
A rival researcher blackens Cora Thompson's name or steals Cora Thompson's research. Gain a Rival. |