Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Gained a contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
A police detective or rival criminal forces Cornelia Franklin to flee and vows to hunt Cornelia Franklin down. Gain an Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Psychologically damaged by Cornelia Franklin's time in the scouts. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Made lifelong friends. Gain 2 Allies. |
7 |
41 |
Graduated. |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Cornelia Franklin's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |