Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Voluntarily left Artist |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Corrine Cox's scout ship. |