Corrine Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 46 F 5 (-1) 4 (-1) 1 (-2) 6 (0) 5 (-1) 7 (0)541657
Worldly
 
Skills
Art (Creative/Exotic Media) 1
Carouse 1
Deception 1
Drive 0
Electronics (Sensors) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Entertainer Artist 22
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
General Romero Contact 1 0 0 1 Dynchia (M/71)
Alonzo Mitchelle Contact 1 1 2 5 Solomani, Imperium (M/17)
Michael Fletcher Contact 2 1 1 1 Libert (M/46)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 20 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Find valuable salvage.
3 26 Continued as Drifter (Wanderer).
3 29 Survived a risky adventure but gained nothing.
4 30 Continued as Drifter (Wanderer).
4 33 Offered job by a patron. Now owe him a favor.
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Became a Entertainer (Artist).
5 38 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5 38 Promoted to Entertainer (Artist) rank 1.
6 38 Continued as Entertainer (Artist).
6 41 Gained a contact.
6 42 Promoted to Entertainer (Artist) rank 2.
7 42 Voluntarily left Artist
7 42 Became a Scout (Courier).
7 46 Spend several years jumping from world to world in Corrine Cox's scout ship.
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