Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Dana McLean's work ends up coming home with Dana McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
An expedition or voyage goes wrong, leaving Dana McLean stranded in the wilderness. |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside Dana McLean's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
A good deal ensures Dana McLean is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |