Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
During a battle, defeat or victory depends on Deanna Pettitt's actions. The ship suffers severe damage and Deanna Pettitt is blamed for the disaster. Deanna Pettitt is court - martialled and discharged. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Deanna Pettitt's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Deanna Pettitt's Contacts or Allies betrays Deanna Pettitt, ending Deanna Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |