Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Debbie Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Debbie Snyder fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Debbie Snyder's time in the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Debbie Snyder have no idea what happened to Debbie Snyder – they found Debbie Snyder's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Debbie Snyder is living the high life for a few years. |