Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Delphine Mason's life into chaos, forcing Delphine Mason to leave the planet. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Risk Delphine Mason's fortune on a possibility lucrative deal and win. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Delphine Mason do not know what happened to Delphine Mason. There is a gap in Delphine Mason's memory. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Courier). |
7 |
40 |
Delphine Mason have no idea what happened to Delphine Mason – they found Delphine Mason's ship drifting on the fringes of friendly space. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |