Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Dena Parlow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Dena Parlow's Contacts or Allies betrays Dena Parlow, ending Dena Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
30 |
Invited to take part in a controversial event or exhibition that injures Dena Parlow's social standing. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Dena Parlow from Dena Parlow's work. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Cheated in some fashion, advancing Dena Parlow's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
Gain an Enemy |