Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
26 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Dewey Hart's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
6 |
34 |
Voluntarily left Broker |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
42 |
Dewey Hart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
46 |
During a battle, defeat or victory depends on Dewey Hart's actions. Dewey Hart actions lead to an honorabe discharge. |