Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Diana Cowen's work ends up coming home with Diana Cowen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
Diana Cowen is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Failed to qualify for Scientist (Scholar). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Diana Cowen easily defeat. |
8 |
45 |
Gain Enemy if Diana Cowen don't already have one. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |