Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Uncover a major conspiracy against Dicie Mcdonalid's employers. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
24 |
Dicie Mcdonalid's business expands, Dicie Mcdonalid's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
29 |
Dicie Mcdonalid's work ends up coming home with Dicie Mcdonalid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
35 |
Severely injured. Owe 12,500 for medical bills. |
7 |
35 |
Failed to qualify for Corporate (Citizen). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Betrayed by a friend. One of Dicie Mcdonalid's Contacts or Allies betrays Dicie Mcdonalid, ending Dicie Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Failed to qualify for Corporate (Citizen). |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Find Ancient Technology. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |