Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Dicie Moore's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Dicie Moore's trade routes and contacts, forcing Dicie Moore to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Scholar (Physician). |
7 |
39 |
Moved to a new world. |
7 |
42 |
Promoted to Scholar (Physician) rank 1. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
44 |
Caught cheating in some fashion, advancing Dicie Moore's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Gain an Enemy |
8 |
46 |
Promoted to Scholar (Physician) rank 2. |